Gameplay Update:
+ Adventure limit: lv 5-10 -> lvl 6-5
+ Increase zombie spawn rate
+ Normal Sun: 25 -> 50
+ Small Sun: 15 -> 25
+ Large Sun: 50 -> 100
+ Time to produce resources in the morning scene: 5s -> 10s
+ Production resources in the morning scene: 70% production rate 1 Large Sun, 30% rate 1 Random Plant Card
+ All levels apply Grave Danger and Dark Storm effects
+ Grave: Now zombies with 7% chance per wave will suddenly emerge from the grave
+ Conveyor: x2 speed
+ Changed Conveyor Slot in some levels.
+ Sun starts the rooftop scene: 200
+ Sun starts dark rooftop scene: 500
+ Starting from 2-1 onwards, zombies when dead will have a chance to drop coins, gold coins, diamonds -> coins, small sun, common sun, gold coins, diamonds
+ Time for zombies to appear in the first wave: 18s -> 0.5s
+ Countdown to the big attack: 7.5s -> 10s
+ There is a 10% chance that spawn 2 waves in a time
Plants & Zombies Update (play game to know it)
+ Adventure limit: lv 5-10 -> lvl 6-5
+ Increase zombie spawn rate
+ Normal Sun: 25 -> 50
+ Small Sun: 15 -> 25
+ Large Sun: 50 -> 100
+ Time to produce resources in the morning scene: 5s -> 10s
+ Production resources in the morning scene: 70% production rate 1 Large Sun, 30% rate 1 Random Plant Card
+ All levels apply Grave Danger and Dark Storm effects
+ Grave: Now zombies with 7% chance per wave will suddenly emerge from the grave
+ Conveyor: x2 speed
+ Changed Conveyor Slot in some levels.
+ Sun starts the rooftop scene: 200
+ Sun starts dark rooftop scene: 500
+ Starting from 2-1 onwards, zombies when dead will have a chance to drop coins, gold coins, diamonds -> coins, small sun, common sun, gold coins, diamonds
+ Time for zombies to appear in the first wave: 18s -> 0.5s
+ Countdown to the big attack: 7.5s -> 10s
+ There is a 10% chance that spawn 2 waves in a time
Plants & Zombies Update (play game to know it)